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Other games they have done (Descent, Talisman, Arkham Horror, DH, DW, Pound gorilla that is FFG's take on WFRP. Kinds of magic besides colors.Anyway, I've been ignoring the big 800 No SoC (yet), druids still do their work in the shadowy forests, other I seem to have a hard time letting go -).I played v1 years intoĬreation of v2.finally decided on on home brew/hodge podge of v1/v2
#Fantasy grounds ii how to
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You will need an XML editor such as Notepad++ and the Fantasy Grounds PEM Utility made available by FG2.
#Fantasy grounds ii code
You could however also code the text of the "Troll-Feller Strike" action within the standard library, so that the action card effects would be available as a virtual action card within the WFRP3 FG2.You can then use the recharge function provided by the WFRP3 FG2 ruleset to manage recharge tokens of this action, but you will still need to refer to your paper card to know what the effects of the action are. For example, if your character has the action "Troll-Feller Strike", you can create a new example virtual action card within the WFRP3 FG2 interface, then change its name to "Troll-Feller Strike".The most simple use of the standard library is to use its example virtual cards to supplement the paper cards made available within WFRP3.The standard library is actually empty, but for examples of WFRP3 cards: disease, miscast, mutations, insanities, conditions and critical wounds, careers, actions and talents. You will also need to force load the library to your players by dragging the green token resembling an lightning strike.Open its book by click-dragging the book open.Click on an icon resembling an open book within FG2 WFRP3 to open the "module activation" window. The standard library should appear within the window if you placed it in the right folder.The GM then needs to activate the library within the WFRP3 FG2 ruleset:.The WFRP3 Ruleset comes with a standard library that you can download here: WFRP v3 - Library.mod.C:\Documents and Settings\User\Application Data\Fantasy Grounds II\modules\ for Windows XP.C:\Users\ USER NAME OF YOUR WINDOWS ACCOUNT\AppData\Roaming\Fantasy Grounds II\modules\ for Windows 7.You will need to place those libraries in the following folders: Libraries are additional set of rules coded for the WFRP3 ruleset.